Speaking of diplomacy, Sinclair shares that this example is a good way to outline some of the new diplomatic options available.
If you’re playing as Kislev for example, you could jump over to Cathay in an instant and that means you can suddenly capture territory there, set up a foothold there, or do diplomacy with them.” So you might not necessarily want to enter a realm this time, you might decide to go to the other side of the map. But not just that – they can also travel between rifts. “We wanted the players to have a choice, right? Rifts open throughout the map, and that gives the option to enter the rift. Credit: Creative AssemblyĪs Sinclair says, the realm of Chaos is a big addition to Total War, and comes with a lot of new options for how a faction can be played: “We’ve really taken a lot of learnings from Warhammer 2 in regards to the narrative and the overall story arc that goes through the whole game, and it’s something that we’ve really pushed in Warhammer 3…the narrative is really a key component of this game.” He’s happy with how they turned out though, because he thinks that – combined with survival battles – the mechanic “gives a reason for a player to start a campaign, to continue, and to finish it in this epic final battle”. “We knew we needed to include from the start, but it was always a tricky one, because it’s kind of analogous to hell in our world – which is quite a tricky thing to represent,” admits Sinclair. Watson is also excited for players to get their hands on survival battles, which he says add a “really big bang” to the end of each Chaos god’s kingdom in the realm of Chaos – a hellish area that players must venture into for the main storyline.įor Sinclair, he says there are “so many things” he’s excited to share but he’s particularly happy with Warhammer 3‘s narrative, which tasks players with entering those four corners of Chaos in search of the dying Kislev bear-god, Ursun. We think that’s offering a much more compelling experience in those battles.” The defending army can now build towers and barricades within the settlement so that the battle is no longer just about getting over the wall – it’s also about fighting your way through the streets, to capture points and overcome defenders that way. “One of our main focuses has been rejigging the settlement battles and sieges, so we’ve added a whole suite of features in there. “We look at a lot of feedback from our players from the previous two games in the series, and we’re players ourselves,” said Watson. Warhammer 3‘s lead designer Jim Watson and lead campaign designer Mark Sinclair, were eager to tell us about how they approached building on the success of Warhammer 2: That being said, for all the love that Creative Assembly has received for its thorough updates, there have been some areas due for improvement – and that’s something the developer was keenly aware of going into the final game. That span of development has introduced some of the community’s favourite characters, from Doomguy-lizard Oxyotl to the many-titled Settra and (of course) definitely-not-Henry-Cavill. Case in point: Total War: Warhammer 2, which was released back in 2017, only received its final piece of content last year. READ MORE: ‘Total War: Warhammer 3’ preview: getting to grips with the Daemon Prince and CathayĪ cursory glance at Creative Assembly’s blood-soaked CV shows that it’s been pretty damn thorough with its handling of Warhammer.Sure, it’s the last game in Creative Assembly‘s Warhammertrilogy, but the developer has been very open about its plans to expand on this final game for years to come. In the case of Total War: Warhammer 3, conclusion is a strong word.